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Religion Goes Digital: Playing Gods, Becoming Gods, Building Gods

Some see God in the Machine. I can’t help but see a Devil leering back at me. You might say that’s a personal quirk, but it’s every writer’s duty to transfer neuroses to a captive audience. So stay with me here.

For the past three years, my tech coverage has been an elaboration on David Noble’s incisive 1997 book The Religion of Technology. Anything I’ve contributed was a mere update to his core insight—that technology is religious—which Noble himself owed to centuries of previous thinkers. With careful attention to detail, though, he documented the historical evidence, weaving together an incredible story. My job is to add gloomy adjectives and smartass remarks.

This innate spiritual principle is so apparent, you’d think there’s no reason to mention it at all, but it bears repeating. Technology emerged from religious culture, and so naturally, our ideas about technology are essentially religious. In the end, technology itself has become a source of religious authority and an object of religious devotion.

For a recent example, see the AI-generated image of Jesus superimposed on the Shroud of Turin. For many centuries, Catholics revered this sacred object according to their faith. Today, they look upon it through an inverted tech-gnostic lens.

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A lot of the content of this article was a bit deep for me as I don't really understand much about technology. But it's evident that there's an obsession with some to create a god or become gods, and this is not new but goes back to Nimrod and even further back to the Serpent's lie in the Garden. But The Day of The Lord is coming.
 
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